EpsAndEx

XL6.3, 6CE+, XL7, XL8
Win, Mac, OSX

Documentation

  • exporter which creates Adobe Illustrator EPS files out of C4D scenes
  • for processing in Illustrator, FreeHand and CorelDraw
  • is able to convert complete animations
  • Wireframe, Hiddenline, Outline and Solid
  • only central perspective
 
New in V1.2
- OSX / 6CE+ / XL8 Support

 

High resolution output

General tab

Duration, Frame Rate, File

On this page you'll find settings much like the ones on the Output page of the render settings. here you can set the duration, frame rate and choose the filename and save location for the AI file that will be created. If you want to use the same settings as defined in the render settings, click the Render Setting button. These settings will then be loaded into the EpsAndEx dialog.

Optimize For

The Width and Height input boxes enable you to specify the optimum display size. This is important for the camera aspect ratio.

Mode

This drop-down list enables you to change the render mode. The Wireframe, Hiddenline, Outline and Solid modes are rendered using vector lines.

Wireframe
Objects are displayed as wireframe models. If backfaces should be drawn as well, set Polygons to All.

Hiddenline
This mode is very similar to Wireframe, except that hidden parts of the geometry will not be drawn.

Outline
Only the outlines are drawn.

Solid
This mode is similar to Outline except that each objects is filled with the color of its material (Color page). All other material channels are ignored. Procedural materials, plugin materials and textures are all ignored.

Polygons

This setting determines whether all polygons are drawn (All) or only those facing the camera (Only Frontfaces).

Each polygon has a surface normal and two faces: a front and a back face. The direction of the surface normal defines which side is the front face and which is the back face. In general, all objects should be modeled with the surface normals pointing outwards. In this case, polygons whose surface normals point towards the camera are also at the front of the objects and those that are pointing away are at the back.

If you want to see the back faces in Wireframe mode, set Polygons to All. If instead you set Polygons to Only Frontfaces, only the front faces will be drawn.

For all rendering modes apart from Wireframe, you shold generally set Polygons to Only Frontfaces. This is because in most cases the front faces will cover the back faces and so you won't see the back faces anyway. Calculating back faces in these case is a waste of render time.

Lines tab

Outline

If this option is enabled, lines are drawn for all outer edges and intersecting lines.

Edges Angle

If this option is enabled and two polygons face each other at an angle greater then one entered, they are drawn as edges.

Width

This slider defines the vector line width and ranges from 0 to 20.

Merge Planes

If a spline is extruded using Extrude NURBS, the caps consist of many triangles and the resulting vector lines are usually unwanted. If this option is enabled, the lines of these caps are not drawn. This option is only relevant when using the Wireframe or Hiddenline modes.

off on

Color, Brightness

These sliders control the color of the lines.

EpsAndEx Tag

Each object can be assigned a EpsAndEx tag (Object manager: File > New Tag > EpsAndEx Tag). This enables you to use a different line color and width for each object if you wish. The settings for the EpsAndEx tag are the same as those shown on the Lines page of the EpsAndEx dialog.

FAQ

When using Hiddenline or Wireframe modes, I get lots of triangles on the caps of objects. How do I get rid of the triangles?
In the EpsAndEx dialog, on the Lines tab, enable Merge Planes and those lines are no longer drawn.
When I render round objects in Wireframe or Hiddenline mode, several lines ar missing.
In the EpsAndEx dialog, on the Lines tab, disable Merge Planes. If other objects in the scene need the option enabled, such as objects with caps, use EpsAndEx tags.
In Wireframe mode, I can't see the backs of objects.
In the EpsAndEx dialog, on the General tab, set Polygons to All. Now back faces will be shown as well as front faces.
There are holes in the objects and I can see right through to the geometry inside.
Check if the surface normals of your objects are all pointing outwards. use the Structure > Reverse Normals or Structure > Align Normals commands from the main menu to correct this. Alternatively, in the EpsAndEx dialog, on the General tab, set Polygons to All.
Using the EpsAndEx tag on a HyperNURBS object doesn't work.
Drag the EpsAndEx tag onto the child object of the HyperNURBS. The HyperNURBS uses the settings of its child objects.
How can I make the lines a similar color to the object color?
Use EpsAndEx tags and define the line color manually per object.
Sometimes I can't see planes and single polygons from the side. How can I make them show up as lines?
In the EpsAndEx dialog, on the General tab, set Polygons to All. Now all polygons will be visible regardless of whether they point at the camera.

Demo version

The unregistered version runs automaticly in demo mode.

Restrictions:
- export scenes up to 10.000 points

Full version

Registration and Updates: www.cinemax4d.de

Registered updates

You can enter the old registration key or copy the file "register.txt" in the new folder.

  CINEMA 4D XL
Plugins
  EpsAndEx
        ...  
      register.txt <-- please copy this file into the new folder or enter your old registration key in the dialog box
    res  
    strings_de  
    strings_us  

Version history

V1.2
- XL6.3, 6CE+, XL8 Support

V1.1
-
faster
- need less menory
- high resolution output
- save preferences


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